00:00
00:00
YoDoubeGabba

123 Game Reviews

17 w/ Responses

8 reviews are hidden due to your filters.

Truly unique, would love to see a legend and maybe a tiny bit of info on the ingredients. This concept and design could be polished but even now as it is it is enjoyable and keeps me playing through it trying to figure things out blindly. But I find myself wishing for a shred of something that guided me.

Overall its super tranquil and interesting. Please keep up the work!

This is solid work. Needs better fighting interaction as others have stated, but it's really fun and responsive. Has a Sonic look/feel at moments and it feels nostalgic yet new.

I don't know what you are trying to accomplish but this is an interesting thing that is actually kind of maddening. It's like I can't quite make it go the way I think I should.

I noticed that what you have done is fix the direction of certain inputs without relation to the aspect of the user. So know matter which way you look, the input continues to move in the previous manner.. If you understand what I am trying to say...

For instance, first thing when it loads in you are oriented with up, up. You can moved forward with W, and back with S, up with E and down with Q. You can look left and right with Left/Right arrow but when you push W, A, S or D you move as if you did not look left or right, but straight the way you started when it loaded. If you strafe L or R from the start there is some weird X type things that appear from the box graphic. Going through the box and turning around results in odd images.

I guess I found it entertaining in that I would go really far from the box and spin around a little and try to find my way back to the box. All in all, I probably spent too much time on it.
It is VERY easy to get so lost that I can not find the box anymore and am so confused by which way to try to get back to the box that it is maddening.

I kind of started to get the vibe, like for some space game or something, but def need to change some things to make it more intuitive.

Def fix the scroll issue. Also, "/" caused "Quick Find" to come up for some reason, even after I checked to make sure the option was off for Firefox. It worked fine on Edge. I really hope that what ever you are going for, you make it there.

At the end of the level, it says "Push Any Button To Continue" and I press "R" and it doesn't restart the level. I just wanted to say I appreciate that.

TwoPigs responds:

Grateful that someone noticed that :P. Thanks for playing the game!

Very basic in all, simple drawing style and concept, good for a prototype. What are you testing for in general? For what its worth, your collision and smoothness was pretty good. Shooting felt clunky, I like it that I can hold shoot and it continuously fires, but adding the ability click for faster fire would be cool, while retaining the continuous mode.

What I honestly liked the most about this was the music. Thank you for the exposure to that.

Among the critical views here, I think we need at least one that is constructively critical. While I agree with some of the critiques that this doesn't qualify as a 'game' and shouldn't be in the gaming category, it does deserve some warrants. Being more of a dialog honestly, not really even qualifying as a movie or interactive story, the only interaction being the end which offers two options and only take you to one further screen which seems to be more an introspective summary of the preceding rantings of the red crayon.

I agree, it does look like it was done by a small child and I know that it was the creators wanted. But why?

The red crayon is a personification of you. The human race. The child would be the essence of the driving force that propels you. The child expended the crayon because it loved it. It used it because it was it's favorite. The crayon knew this and relished in the idea that it would be so implemented in all of the child's works. But it also knew that this came at a price. That it's life would be cut short due to its utilization.

How does this translate to us? Could the child be the essence of God? Perhaps our desire for success? Or desire for acceptance and to be needed? The red crayon asked if you would fight for your life essentially becoming like the red crayon, or just continue living it and end up some other color crayon.

But the end seems counter intuitive to what the crayon was saying. He said he had accepted his fate, decided that to be used up by the child's love for him was better than to not be used and be any other color crayon. Then when you say that you will just live your life, accept it as it is, he says you will end up another color crayon.

If you say that you will fight for your life he says that you will essentially be a red crayon. But this is after he says that a red crayon must accept his fate to be consumed by the joy that his utilizing entity so pours upon him. So the end is truly contradictory to everything the crayon has said.

I agree that we just continue to be valuable, and that the effort that we put in will consume us. I feel the undertones that you are going for here and they did strike me... to the point of writing this review. I just feel that the target was missed. The bad reviews show that the audience missed the obvious theme by tearing the submission apart as "NOT A GAME"... ok, yeah we get it.. they missed the deeper message.

I appreciate what you guys are going for here and would like to see you rethink the dialog, and change the approach. It is quite an existential submission with much potential as to the message that is being conveyed. The innocence of the child behind the scenes is brilliant. Almost a conundrum like entity that possesses god-like airs yet is merely a force that drives us. Like a dog looks up to its child owner as it is the creator, not knowing any better, the crayon has accepted the favor of the child as fate and destiny.

So that is why the ending is ironic and counter-intuitive. To fight would be deny the child, to NOT accept fate. So it seems odd how you played it out.

Overall I think I over-analyzed this and have had too much to drink. And I have a strange desire to go draw in blood.

GameDanTeam responds:

We are amazed by your review.

This is the second script done by the Writer, he went by bad times in the past and tried to explain the concept of how he felt affected by society and became unable to be his true self and have dreams again.

So he tried to make think the players about that we only have one life and we need to fight for ourselves and live our life to the full.

The result is a strange script that can be understand in so many ways. The writer was really surprised when read your review, he don't even tough about this point of view of the story, and it's totally right.

We think than the script is too ambiguous, even that is the good point of the game because make you think by yourself about what the story is about.

Maybe his experience into writing was not enough to express his ideas into the game and let the players understand his message.

Is a good experience for ourselves, we really appreciate your review, really thanks.

Please, stay tuned to our upcoming releases here in newgrounds. Our games are also available for Android and in our web there are some games that are not yet published here.

Thank you so much.

Played through with a rock candy PC game controller and it was superb. This is an awesome title with lots of nastalgic feel and fluid movement. I would love to see this become a deep RPG with upgrades and high replay value. I like the randomized and shifting levels. This is but a teaser indeed. I really like it tho. Hope to see a full product soon! 5/5 5 stars. This is the stuff that makes Newgrounds great.

squidly responds:

If you wanna see more, please do consider backing it on Kickstarter!

This has a TON of potential. I would love to see this polished up with some less cartoonish type of graphics and slightly smoother gameplay. The mechanics are nice, I just like faster movement like in resogun or geometry wars. I love the charge mechanism. I can see this also having a deep upgrade system and dodge/evasion system (like a quick boost or something). Perhaps different types of charging beams? Some that freeze the enemy in place or something? Also, would like to see multiple ships maybe? All in all, this could be a fantastic game. Please keep working on it! I could see this being on an IOS or android. One last tid bit, in some shooters, a small reticle is placed in the center of the ship to show the vulnerable spot that you must keep from the enemies bullets, it helps a lot in maneuvering through a hail of bullets. Keep up the good work and I hope this helps!

Pretty bad... but not the worst thing I have ever seen.

Alestesec responds:

Thankyou.I think this is the worst.

Loved it, although it could be a little deeper, but did anyone else notice that it's Overlod and not overlord? I spent 2 days trying to find this fuckin thing after I started playing it.... 4/5

POOP DOLLA!

Jonathan @YoDoubeGabba

Age 40, Male

NICU RN

School of Hard Rock

D.C.

Joined on 12/1/08

Level:
15
Exp Points:
2,240 / 2,500
Exp Rank:
26,683
Vote Power:
5.67 votes
Rank:
Scout
Global Rank:
41,921
Blams:
23
Saves:
193
B/P Bonus:
4%
Whistle:
Normal
Medals:
668
Supporter:
5y 9m 24d